![]() Do not be too afraid of using materials to craft your recipe weapons and armor with lower level equipment and upgrade. You may be temped to hold out until you have the strength and equipment upgrades to make your final weapon, and you will die repeatedly doing so.It will instead function as a repair tool (without durability loss, unconfirmed about durability loss). The weapon must have at least a +1, and you cannot use, for example, a +1 weapon to upgrade a +3. In addition to decomposing, more valuable (rare or greater) weapons and armor can be sacrificed to provide an upgrade for other equipment.This is a dark grey hammer icon that shows when the weapon is selected. Want to sell off your useless weapons for a measly 10-80 gold? Try decomposing them for useful materials.Blessed tools wont decrease your equipment's max durability, and will restore more durability. Cursed tools will also restore less amount of durability than a normal ones. Using cursed repair tools on your equipment will repair your equipment just fine, but your equipment will suffer a huge degrade in max durability.However, if you use a Artizan's hammer or a "Equipment enchancement" scroll on an equipment, the Durability will increase by some amount, but the max durability will stay the same.You may want to consider holding off weapon upgrades if your current one handles the dungeon just fine. Repairing a weapon decreases the maximum durability, eventually creating a weapon that is useless. These are some tips I wish I had known from the start. **Concerning the less common non-crafted weapons - I believe the tier and damage of these weapons changes based upon chance and the sacrificed item, if applicable. The higher the tier, the higher the base damage and STR requirements The game, every category has its own special attack as well as statistics.Įvery kind of weapon has 5 tiers. Copy the following format onto the Explosive's page and fill it in.A rudimentary information page about Darkness Survival's weapons. Create a link to your Explosives's page by typing ] under a heading. Copy the following format onto the Melee Weapon's page and fill it in.Įxplosive Weapons added to the Forge should be created as close to this format as the author deems possible so as to ensure a homogeneous quality of work.ġ. Create a link to your Melee Weapon's page by typing ] under a heading. ![]() Melee Weapons added to the Forge should be created as close to this format as the author deems possible so as to ensure a homogeneous quality of work.ġ. ![]() Copy the following format onto the Ranged Weapon's page and fill it in.ĭamage #, Ranges short#/medium#/long#, Clip #, Strength #, Size #, Cost # Create a link to your Ranged Weapon's page by typing ] under a heading. Ranged Weapons added to the Forge should be created as close to this format as the author deems possible so as to ensure a homogeneous quality of work.ġ. This will lead to better quality Weapons on the Forge. ![]() Look at the samples provided in the Corebook and figure out how you are going to improve/differentiate from those. When creating Weapons or Explosives, don't re-invent the wheel. The game is not meant to be ultra-realistic and have different statistics for the different models of the same gun. Creating Weapons can be tricky because of the nature of the World of Darkness role-playing game. 168 of the World of Darkness Corebook, and Explosives can be found on pg. 1.3 The Format for Creating Melee Weapons.1.2 The Format for Creating Ranged Weapons.
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